Class DataObject
Defined in File epec.h
Inheritance Relationships
Base Type
public ZEROAlgorithmData
(Class ZEROAlgorithmData)
Class Documentation
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class DataObject : public ZEROAlgorithmData
A inheritor that manages the data for Game::EPEC instances.
Public Functions
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inline DataObject()
Standard initializer constructor.
Public Members
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Attr<Data::EPEC::Algorithms> Algorithm = {Data::EPEC::Algorithms::FullEnumeration}
The selected algorithm.
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Attr<Data::EPEC::RecoverStrategy> RecoverStrategy = {Data::EPEC::RecoverStrategy::IncrementalEnumeration}
The Recover Strategy for inner approximation.
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Attr<Data::LCP::PolyhedraStrategy> PolyhedraStrategy
The polyhedral strategy for inner approximation.
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Attr<unsigned int> Aggressiveness{1}
The upper bound on the polyhedra added by the Polyhedral Strategy, for each player at each iteration.
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Attr<std::vector<unsigned int>> FeasiblePolyhedra = std::vector<unsigned int>()
A vector of number of feasible polyhedra, for each leader.
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Attr<std::vector<unsigned int>> OuterComplementarities = std::vector<unsigned int>()
A vector with the number of included complementarities, for each leader.
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Attr<int> LostIntermediateEq = {0}
Counts the number of approximation steps where the problem (approximated) has no nash equilibrium.
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Attr<Data::LCP::Algorithms> LCPSolver
Preferred method to solve the LCPs. Note that <Data::LCP::Algorithms::PATH may not be available for any LCPs. In the unlikely case, the fallback is MIP.
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Attr<Data::EPEC::BranchingStrategy> BranchingStrategy = Data::EPEC::BranchingStrategy::HybridBranching
The branching strategy for the Cut-and-Play.
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inline DataObject()